Liphook Historical Wargames

 

 

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Introduction

Liphook Historical Wargames Group was formed in April 2000 when three old friends, David Shepherd (amateur military historian and programmer), Tom Mouat (game designer and logistician) and Trevor Maroney (military historian and accountant) combined forces to lay on a bicentennial wargame of the Battle of Marengo – Napoleon’s first major victory in Italy on 14th June 1800.


The wargame took place in the Liphook Millennium Hall Complex on Sunday 11th June 2000 and involved 15 commanders and umpires. The battle was fought over contoured terrain measuring 32 by 18-foot using 25mm painted armies at figure and ground scales of 1:30 and 1:750 respectively. The game was controlled by umpires and the conflict lasted 8 hours (36 periods). The Austrians battle plan was to drive through the French centre and to ignore the flanks. This enabled the French to hold out longer in phase one thereby delaying their planned counter-attack. It proved to be a highly successful engagement for a mixed band of enthusiastic historians and wargamers.


Whilst the wargame itself was highly successful it proved expensive and a smaller venue was sought. The Group therefore moved into Scout and Guide Halls, still within the Millennium Complex, for its next event the Battle of Vimeiro (21st August 1808).
The wargames of Austerlitz, Jena, Eylau and Friedland followed along similar lines with the Group’s membership growing from strength to strength. During this process it was agreed that the Group would run bicentennial wargames of all the major historical battles over the next 9 years. It has also set up its own website to promote these events and to share its research data on the combatants with other like-minded enthusiasts.

Aim


The aim of the Group is to run large wargames of historical battles involving thousands of figures with command appointments at all levels from brigade upwards, and to have fun.


Membership


Membership is open to individuals and clubs. Encouragement is given to forming teams of 2 or 3 players to command a division and its brigades. This method enables beginners to learn from more experienced players: father and son teams are regular participants.
The wargames are run on a ‘not for profit’ basis. There is a game fee, currently £15, which covers the cost of hiring the hall, insurance, model making materials, marketing, advertising and postage. To keep this fee low the wargames are subsidised through an annual membership subscription, currently only £10. To become a member or register your club’s interest please complete the Enlistment Form at [CLICK] or email: tmaroney@hotmail.co.uk

Prizes


In the past to encourage commanders to play with historical accuracy and in a friendly, gamesmanship manner prizes were awarded by the umpires to the “Man of the Match.” Similar prizes had also been awarded democratically by each side to a team of 2 or 3 opponents who have played exceedingly well. The Group has therefore decided to reintroduce this system, and at the Jena Wargame the Man of the Match was awarded to John Chisholm (von Tauentzien) for his sterling defence of the Lützeroda – Closewitz line, fighting withdrawal and stunning rebuff of the French Imperial Guard. John was received a copy of Jena, Auerstadt: The Triumph of the Eagle by F.G Hourtoulle. Osprey Publishing has now kindly agreed to sponsor these events and will be donating prizes to both the ‘Battlefield Commander’ (Man of the Match) and the ‘Young General’ a player under 25 who has displayed unique command skills.

Organising Committee


With the growth in membership has come the need to consult more widely and in this respect advice has been regularly sought from Peter Burke (Tidworth), Mike Newman (Horsham) and Colin Boulain (Winchester). These three have therefore been co-opted onto the organising committee.


The games are designed and produced by Trevor Maroney, covering AG and QMG functions, and David Shepherd, covering intelligence, historical accuracy and rule changes with Tom Mouat as the senior umpire directing operations. Communications and rule testing is co-ordinated by Peter Burke. As secretary of the Horsham Club Mike Newman’s role is to encourage club membership, and Colin Boulain is responsible for monitoring rules changes and assessing the players’ likely reaction to them.
In addition, the organising committee has decided to design its own ‘Art of Command’ rules for running large historical wargames. It has formed its own Rules Forum and has co-opted three other regular contributors onto the committee. These are John Chisholm (Guildford), David Ronaldson (Winchester) and Steve Clubley (Reading and Newbury).

Rules Forum


One area constantly under review is the search for an ideal set of rules to suit wargaming large historical battles at battalion/squadron/battery level. The Rules Forum committee has this specific aim in mind. The committee will also draw on the experience gained in running mega-wargames in Antwerp in the late eighties. These included Borodino (20 players), Wagram (20), Waterloo 88 (76), Marengo 89 (24) and Talavera 89 (80). More information on these games will be published on this website later. Then and now the Group has been forming its own Concept of Operations for running such large games.

Concept of Operations


The initial concept is based upon recreating all the factors involved in the original battle from the conditions, strengths, training, skills and battle experience of the troops involved, to the effective use of weapons, and the character and abilities of their commanders. In the latter case we prefer that wargame commander make his decisions when he is tired, uncomfortable and under pressure.


The terrain is carefully contoured to match the historical features and appropriate factors are incorporated to reflect the prevailing weather conditions on the day of the battle. Every effort is made to replicate initial historical deployments, arrival times, morale and the physical condition of the troops involved. For speed the preferred command structure is tiered and designed to suit the figure, board and role playing wargamers. Steps are taken to match an individual’s abilities to the respective roles available. For example commands at brigade level would suit beginners (raw) or trained figure gamers, experienced figure and board gamers would find divisional command testing and all three categories would find corps command challenging. In the really large games there are interesting roles on the staff at army level that would suit non-wargamers.
The wargames are held on Sundays and are planned to be completed in one day. Each game is controlled by experienced umpires and played at a fast pace – 10 minute periods. In the past there have been highly successful weekend events. The Group plans to hold three or more large wargames each year cumulating in the Battle of Waterloo in 2015.


Future Wargames


We hope that this form of wargaming of historical battles appeals to you and that you will join us for our next event: the Battle of Medina de Rio Seco on 13th January 2008. Find more information on Medina here.

 
     
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